December 7th - 13th![]() It' s that time of year again! Computer Science Education Week (CSEdWeek) is an annual call to action to inspire K-12 students to learn computer science, advocate for equity in computer science education, and celebrate the contributions of students, teachers, and partners to the field. There are lots of ways to implement this with your students including participating in Hour of Code from Code.org, a virtual family event at mindSpark Learning, Code Bytes, as well as events and activities from Code HS and PopFizz. ![]() From Code.org: Explore endless computer science topics with brand-new tutorials This year’s activities dive into tons of different CS topics like AI, data processing, and app & game design, as well as programming concepts like events, loops, and variables! Students can explore the oceans with SciGirls, learn to code and meditate with CodeSpeak Labs, build a climate clock with Vidcode, or try out another of the 30+ new #CSforGood themed activities and lesson plans! See them all at hourofcode.com/learn. No computer? No problem. Unplugged resources for students Every student deserves to learn computer science regardless of what technology they have at home. A number of engaging new unplugged options from our partners at Google, Kodable, iRobot, and elsewhere are available to learners with low or no connectivity or limited device access. We’ve also created a printable Hour of Code Unplugged Activity Packet for ages 4-18. From mindSpark Learning: Virtual Family Coding Event at mindSpark Tuesday, Dec. 8th 4:30-6:30 Invite students, parents, and educators to join the event here! Introducing CodeBytes with Hadi Partovi... Planning for the Hour of Code with your classroom that’s gone virtual? Try a CodeByte! Designed to fit smoothly into a distance learning plan, CodeBytes are easy-to-digest, 20 minute interactive lessons that will stream during Computer Science Education Week, December 7-11. Every episode features a new lesson that blends computer science with real-world topics. One day, students will use Dance Party to get creative and express themselves. Another day, they’ll explore environmental sustainability with Artificial Intelligence. Tune-in (Join on Zoom or stream on YouTube) Plus, you have two chances to catch each lesson live! Episodes take place twice daily at 9:00a and 2:30pm. Check out their episode schedule to find a time that works for you.
![]() From Tynker and NASA: Explore NASA’s exciting new efforts to reach the Moon and then Mars. Students can design their own animated mission patch, imagine their life as an Artemis astronaut on the Lunar Gateway, take control of robotic rovers, and even create their own lunar habitat. A collection of space-exploration themed coding tutorials created in collaboration with NASA! Students can tap into their artistic side in "Design a Mission Patch," get creative in "Tell Your Lunar Gateway Story," take control of robots in "Rover Relay," and imagine their home in space in "Design A Lunar Habitat." All of these step-by-step tutorials help students learn about real-life NASA missions while strengthening their coding abilities. Younger students can choose the Tynker Blocks version, and the older students can try the JavaScript version.
![]() From Code HS: Live Hour of Code Workshops hosted by CodeHSRegister your class for a live Hour of Code workshop hosted by the CodeHS Team! Whether your class is remote or in-person, these workshops are a great way to get students excited about computer science. Coding for a Litter-Free Community Monday, 12/7 @ 10am Coding for Data Visualization Tuesday, 12/8 @ 12pm Coding in Music Wednesday, 12/9 @ 9:30am Supporting Artists with Code Wednesday, 12/9 @ 11am Turtle Graphics with Tracy the Turtle Thursday, 12/10 @ 9am Creating Virtual Worlds Friday, 12/11 @ 11am ![]() From PopFizz: Hour of Code: Retro Py Game Designed for grades 9-12. Join us to create your own retro game using Python and share it with your friends and family! This 1-hour project introduces students to some of the advanced programming concepts such as events, functions, and classes. → Register Now
![]() Need some PD hours? Try Scratch's 30 Day Teacher Challenge! This Teachers Challenge starts on Tuesday, Dec. 1, 2020! Earn 8 hours of PD while learning how to code and build games in Scratch. The cost is $19.99 for this online course and to earn 8 CEU's. https://www.createcodeload.com/scratch-teachers-challenge Or try this 5-hour self-paced online course from Code.org.
Enroll through ESS. Teaching CS Fundamentals K-5 is intended as an introduction to Computer Science Fundamentals and the Code.org K-5 resources for elementary teachers. Through reading, viewing videos, completing interactive puzzles and reflecting on your learning, you'll develop your own understanding while preparing to teach computer science in your classroom. No previous experience with coding or computer science education is assumed. This is a beginner's course. Register in ESS: CSFUND Session 0002 (through December, Session 3 coming in January) Clock Hours: 5
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Whether our students are working remotely, hybrid, or in-person collaboration is a key element to students being successful. Collaboration allows students to share ideas, fosters authentic learning, and allows for peer interaction and feedback. As we move into being fully remote, students need collaboration more then ever. Considerations when Collaborating remotely
Virtual Small Groups
Digital Tools that promote student collaborationWhile there are numerous digital tools that support collaboration while working remotely, a few of our district supported tools are perfect for allowing students to work together and share ideas. Book Creator Login WeVideo Login Adobe Spark Login Collaborating using Google![]() G Suite Apps are collaborative, which makes them highly powerful. They offer opportunities for students to engage in so many different ways. Here are 30 ideas for using them with your class. Using Book Creator to CollaborateWevideo as a collaboration tool![]() Recently, WeVideo added a new collaboration feature. Now students can collaborate on projects in real-time. WeVideo’s Chief Education Officer, Dr. Nathan Lang-Raad, said, “Real-time collaboration is a core part of every career field and subject discipline. The same holds true for the classroom. More than ever, learning should be part of a social context, as learners collectively rely on each other’s thinking to solve complex problems and create. No matter what subject or concept we teach, collaboration is a crucial component of blended learning.”
Collaborating using Adobe Spark ![]() Adobe Spark is one of the newer tools that we support. Adobe Spark is an integrated suite of media creation applications for mobile and web developed by Adobe Systems. It comprises three separate design apps: Spark Page, Spark Post, and Spark Video. While real time collaboration isn't available yet, users can pass the project back and forth to create something together. Click here to learn more about how to collaborate in Spark. WHat's Next?![]() While it isn't easy to make collaboration work in a remote environment, when it does work, students are creative, gaining valuable skills that prepare them for the future and teach students to overcome challenges and conflict. Comment below on what you've used to get students collaborating during remote learning. ![]() Looking to add a few digital power tools to enhance student learning? Try combining a productive tech tool with insightful feedback and amp up the learning curve (and the effect size! ) The essential message is that the most valuable feedback focuses on helping the students improve (Clarke and Hattie).
When learning, students must be able to answer three imperative questions. Where am I going?, How am I going there?, and Where will I go next? Then, if teachers can thoughtfully integrate a few engaging and proven tech tools, their concerted efforts will greatly empower students’ learning capacity and interest. Check out the " Digital Ideas to Fine-Tune Feedback" below. Check for Understanding- Student to Teacher Use Interactive Videos- Effect size .54 Goal Setting and Providing Comments
Clarke and Hattie. Visible Learning Feedback. 2018
Fisher, Frey, and Hattie. The Distance Learning Playbook, Grades K-12. 2020. Hattie, John. “What Works Best?” 2020. Gettyimages.com. Royalty Free image of Teen reading on her device. 2020. Lieberman, Mark. “Discussion Boards: Valuable? Overused? Discuss.”2019. TeachThought Staff. “How To Add Feedback To Student Writing On GoogleDocs”. March, 2019. Last week, October 26 - 30, was Media Literacy Week across the nation. Students, teachers and community members engaged in learning related to the different aspects of Media Literacy including access, analysis, evaluation, creation and action. Even though Media Literacy might not be the most gripping topic, it is one that is embedded in our daily lives and has impacts that extend far beyond the classroom. Fake News, Confirmation Bias, Woke-Washing, Deepfakes, News Satire, Clickbait, and more are terms and tactics new and old that fill our digital atmosphere. Additionally, the way people choose to get their information and interact with it changes on a daily basis. More than ever we need to be engaging students of all ages in the life skills of critical thinking, inquiry, questioning, along with responsible communication and collaboration. What is Media Literacy?![]() Defined by NAMLE (National Association of Media Literacy Education), "Media Literacy is the ability to access, analyze, evaluate, create, and act using all forms of communication.” Our own Jeffco Generation skills exemplify the core aspects of Media Literacy through Self-Direction & Personal Responsibility, Communication, Critical & Creative Thinking, Collaboration & Leading by Influence and Agility & Adaptability. Information Literacy, Media Literacy, Digital Literacy and a variety of other phrases are often used to reference these intertwined competencies. It is not a clear cut conversation that is limited to one content area, as the learning and application cross all areas of curriculum and frequently blur across lines of understanding.
Why is Media Literacy important?![]() Current events are a prime example of why media literacy is more important than ever before. Our students are our future as a nation and as global citizens. We need help to develop the skills necessary to be self aware and critical of the information being presented to them. Linda Ellerbee, journalist and host of Nickelodeon’s Nick News with Linda Elerbee once stated, “Media Literacy is not just important, it is absolutely critical. It’s going to make the difference between whether kids are a tool of the mass media or whether the mass media is a tool for the kids to use.” Making this relevant to learners:
Who needs to be a part of the Learning?![]() The answer to this question is we all do. Teachers, administrators, family members and our community need to engage students in rich conversations about the information around them. We need to model the practices we hope to see and build those relationships to engage in dialogue that allow for critical questioning and responsible action. Promoting conversations between students and their families, is a great way to connect the learning community. This article, "What is Media Literacy, and why is it important?" from Common Sense Media provides a structure and language to help families discuss media literacy at all ages. What are some of the Resources available?Media Literacy crosses all contents, Art, Music, Physical Education, Social Studies, Science, Language and everything in between. Thankfully, there are an ever increasing amount of resources to pull from and engage in this discussion. Often it is more a matter of ensuring that it is not forgotten but addressed. When a music teacher shares a resource they are sure to give credit to the composer, likewise for any other form of research. Now more than ever our students are creators and owners of their content. Understanding the basics of media, information or digital literacy should be at the core of their work. ![]() Linked here is a small collection of Media Literacy resources for teachers of all levels to explore and connect with throughout the year. If you would like support as you think about engaging your students with Media Literacy please reach out to your school’s Digital Teacher Librarian. They would be a great asset in partnering to co-teach and collaborate! If you have not had the chance to read Curriculum and Instruction's blog post on Jeffco's Distance Learning Playbook, check it out here!
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