House and shark tank
Project-Based Learning (PBL) has been around for a while. I’ve read in a couple of different sources that it began in the medical field as a way to authentically prepare doctors to practice medicine. Professors would give students a scenario of a patient and they had to use existing knowledge, as well as research, to help that patient. It got me thinking about the show, House. Every episode is basically a PBL in the way the team works together to gather information and move forward in diagnosing the patient. Shark Tank is another example of TV shows gone PBL--or PBL gone TV shows--because the entrepreneurs have learned skills and knowledge through launching their business and presenting to the sharks. Maybe the allure of copying what's on TV is why PBL is gaining so much traction in education. No, I don’t really think that. I think the promise of authentic learning experiences, engagement, and development of future-ready skills entices teachers to explore using PBL in their classrooms.
The gist of PBL is that students learn through the project that is led by a driving question. Usually, teachers include community members, either in person or digitally, to make connections to the real world.
Although PBL is gaining traction, there are some arguments of critics to ponder when deciding if PBL is right for your classroom or school. One of the arguments is PBL lacks rigor and focuses too much on “soft skills.” Similar to technology integration, instruction doesn’t magically become better because you put a device in a student’s hand; PBL doesn’t automatically equal rigor and strong instruction. However, it can equal that when pedagogy and curriculum are the drivers. Jeffco has a planning template that combines what we know about the Gold Standard PBL and Jeffco Curriculum.
Jeffco's pbl planning template
This post is not about explaining what PBL is, but I would encourage you to check out Buck Institute for Education (BIE) for resources for implementing PBL. Jeffco also has a planning template that has BIE resources embedded to make it easier to explore as you plan. The document helps teachers think through the Jeffco curriculum and use project based learning as the vehicle to create student learning experiences that are authentic and rigorous.
Technology integration and Pbl
Two major premises of project based learning is inquiry for a student-led learning experience and authenticity in how they are applying their learning. Technology plays into both of those goals. Using technology meaningfully in the lesson/project design allows for students to be the drivers and teachers to give real time feedback along the way. Technology gives students the opportunity to be engaged citizens by connecting their learning to authentic problems or projects in their communities and beyond. Last, technology integrated into project based learning gives students many opportunities to learn the skills of computer and internet use in contextualized experiences. The combination of technology integration and project based learning can be very powerful in preparing your learners to be future ready. Check out Jeffco’s PBL Planning Document to learn and get started on planning a PBL!
You’ve probably heard the word thrown around in certain circles. People casually dropping the catchy word, MakerSpace, like it’s no big deal. You smile and nod but don’t really know what they’re talking about. It sounds fun and STEM-like but it sounds a little intimidating.
So what IS all this buzz about a MakerSpace?
A MakerSpace is just what it sounds like...a SPACE to MAKE! Makerspaces provide students with the opportunity to create, learn, invent and make, using a variety of different resources. From Legos to robots, straws to 3D printers, the sky's the limit when it comes to innovation. And even with tight budgets - scrappy DTLs and teachers have found great ways to include some incredible resources.
So you might be wondering, “How does that work in a school?”
Keri Douglas is the DTL at Deane Elementary School located in Lakewood, CO. She got her MakerSpace up and running in the library this year. She’s a rookie, too, so hopefully her journey can inspire you, as you embark down the MakerSpace road.
Genius Hour = Engagement x Learning2
Fourth graders at Van Arsdale participated in Genius Hour, based on Google's 20% time. This is part of a movement to promote self-directed learning, innovation, creativity, and sharing. Students spend time devoted to a topic of their choice. It is more about the process than the product. Fourth grade teacher, Dawn Wiley worked with her DTL, Michelle McHugh, to tie Genius Hour to CAP. "Students were the ones recognizing the cross-curricular connections. They were the ones leading the learning,” remarked Dawn. "I was so impressed with them. Genius Hour brings learning full circle.”