WeVideo is one of the core digital tools for staff and students in Jeffco this year. As a result, students and staff have access to a wide range of opportunities to engage in deeper learning activities that personalize and authenticate learning through film and multimedia. Getting started with WeVideo is fairly straight forward and there are plenty of resources such as the WeVideo MMTS to help you get started. (Click on the image below to open the MMTS and start exploring.) However, getting started with using film creation and WeVideo for authentic tasks can be a little more challenging. Here we hope to provide a few ideas and inspirations to help you get started.
Capturing and creating videos as part of instruction can seem daunting at first however, it's doesn't need to be a complicated process. One approach is to begin with photo stories. Challenging students to capture or collect photos that tell a specific story and compiling those photos together with a narrative or background music allows us to practice compiling stories and using video editing tools. Photo stories can be about academic content such as a historical time period, scientific or mathematical processes, or about how to maintain a healthy lifestyle. They can also be about personal things such as our daily journey to school or our family history. Everyone has different perspectives so our photo stories can be shared to deepen the learning and understandings.
One of the biggest challenges to using technology in classrooms is to ensure it is not a distraction from the larger goals of learning and content mastery. A great way to begin addressing these challenges is to empower students to lead their own learning. As students gain foundational understandings of content, they can be challenged with application of the content and creating products to share their learning and additional understandings. For example in mathematics, we often ask students to memorize key facts and processes but seldom challenge them with application and sharing of the learning. We can empower students to lead their learning by asking them to look for examples in their lives where they can apply the content they're learning and capture those applications to tell their stories. With this challenge, students gain deeper understandings of why content is needed and ways in which it fits into their worlds. Students can then share their creative stories of content application with each other, another class, or students at another school, which leads to deeper learning of the content.
One of the essential skills across many content areas involves the ability to effectively conduct research and compile our findings so we can form argumentative or persuasive claims. As humans, we regularly find ourselves in situations where multiple views are represented and the need to understand and respond respectfully to others is a foundational aspect of any democracy. As students conduct research and capture evidence that supports their claims, they can put together short films with photos or video clips to support their stance. When sharing with each other, students have access to practice listening and summarizing skills that lead can lead to civic and global engagement or the continued development of communication skills necessary to succeed in settings beyond the classroom.
Teachers are experts at creating links between outcomes and learning which drives us all to the continuous search for new ideas and strategies. Here are a few tips to consider as you begin to design learning opportunities involving film and multimedia:
Back in July, Teach Thought published a short piece on 6 Powerful Strategies for Deeper Learning in Your Classroom by Dr. Monica Martinez who is one of the leading experts on deeper learning. These 6 strategies are a great way to get students engaged in learning that involves their passions and interests. Film creation can be used in a variety of ways to implement and achieve all 6 strategies. As students are challenged to create films demonstrating their knowledge and understandings, they are provided additional opportunities to share their learning. Not every film needs to be publicly shared, there might be some short films that are simple reflections allowing us to go back and revisit some of the learnings we gained. Think of them more as selfie videos that are for the purpose of journaling or compiling a personal narrative. Ultimately, remembering the last strategy of "Making Technology the Servant, Not the Master" will help us leverage the power of film in more ways. As we use technology to capture and tell stories rather than consume them, we will be the masters of the digital tools we use and the time in front of a screen will have far greater purpose and outcomes.
Looking for more ideas on how to use film in your instruction? The WeVideo blog is a great place to find ideas and examples.
Digital annotations are not new to the realms of technology and education. Digital annotation tools continue to be available and ever changing. The power of digital annotations rests with the user and their abilities to capture their thinking, as well as, share it with others. In K-12 classrooms, digital annotations can be a great tool that empowers learners to begin capturing their thoughts and ideas leading to artifacts of learning which demonstrate understandings. Digital annotations can also be a great source for digital/e-portfolios allowing learners to reflect on their growth and development.
Why use digital Annotations?
Why should digital annotations be a part of every classroom and learning environment? Reading, writing, speaking, and listening are all fundamental components of learning which lead to critical thinking and digital annotations have the ability to cover all four areas. Digital annotations empower us as learners to engage with text, capture our thoughts, share with others, and gain insights from others thinking. Writing is a great way to process our thinking and allows us to begin identifying the process to where our thinking is going. When we digitally annotate and begin to share those annotations in collaborative spaces, our annotations become the center of collaborative dialogue and learning in which we grow collectively. When we begin to learn about annotating for learning, collaborative spaces for sharing and engaging in digital discussion opens doors to understand annotation strategies and processes from other learners with more annotation experience.
Getting started with Digital Annotations
Where and how to begin using digital annotation tools can be daunting and intimidating however, there are a few simple tools that can empower us as learners to get started on the journey. The comment feature in Google is one of the simplest ways to get started. The feature is available on Google Docs, Slides, Sheets, Drawings and a few other tools in the G-Suite. It is even now available on any file housed in Google Drive. Comments can be added to PDF's, images, MS Word documents and more when stored in Google Drive. A simple highlight of targeted text or information allows a user to capture thinking and share thoughts collaboratively.
If you're looking for a more robust tool with increased options, Kami is a great selection. Kami has paid versions with additional features however, the free version has plenty of options that are perfect for learners to get started annotating digitally. Highlighting, underlining, and strikethroughs (in a variety of colors) are all available at no charge. Additional features include adding text, comments, and drawing shapes. Under a 14-day free trial when you begin your account you'll have access to drawing, text to speech and a few other advanced options to try them out. Collaborative annotations with Kami are a breeze and users can save their annotated files in Google Drive if need be. It also works well with Google Classroom.
Digital annotations can occur on web-based material as well. Hypothes.is is a great option to consider for annotating web sites. Hypothes.is is entirely free to all users for all features. The tool was originally created for medical professionals who were collaborating around medical journal readings to increase learning and growth. Hypothes.is requires a login which is fairly simple and free to set up. Users can highlight information on websites and even add annotations (notes) which appear in a side bar. Annotations can be public, private, or in collaborative groups. Tagging annotations is offered as an advanced feature at no charge as well for users to quickly access collaborative discussions or topics. Annotations appear to users when visiting websites while the Hypothes.is extension is enabled.
Digital annotations can be highly beneficial to us as educators along with our students. Collaboration is now easier than ever with access to new technologies and the tools shared above work just as well for adults as they do for kids. Curating and sharing resources saves us all time and energy and digital annotations can be a quick way for us to collaborate across schools, districts, states, and more. How are you thinking about using digital annotations whether for your professional practice or during instruction with students? We'd love to hear your thoughts using the comment section of this post and look forward to learning more about how you are transforming tasks through digital annotations.
BY GUEST BLOGGER Christopher Brannon Church
Brannon Church is a technology teacher at Carmody Middle School. He has been a teacher in Jeffco for 19 Years. For the first 18 years, Mr. Church taught 6th Grade and this year has joined the Carmody team as their Robotics Teacher. Here he shares how he is making impacts in student lives through the development of Jeffco Generations. Mr. Church provides some great examples of how students learn with technology and ways teachers can access resources to begin integrating technology that engages students in creative learning opportunities.
I have always felt the need to incorporate technology into my day. I realized early in my career that very few things can improve student engagement like introducing a new tool or program. However, this usually only works if the teacher is as excited to explore new opportunities with their students. Fortunately, opportunities are much easier to come by nowadays because of the availability of chromebooks and free software. 95% of the curriculum we are exploring at our middle school comes from free programs that coexist with student Google logins. The Jeffco Ed Tech team is extremely supportive, and has equipment/resources for teachers to borrow to show their administration how important purposeful play can be in learning.
With all the free resources out there that appeal to the STEAM driven teacher, there is no excuse for not trying to implement computer science into some aspect of their day. Most educational apps use the Google Identity Platform which eliminates the burden of student login problems. I feel that Jeffco is headed in the right direction when it comes to preparing students for a successful future.
Demonstrating how to use Makey Makey & Scratch:
An Exit Ticket Using Makey Makey. Students were given the opportunity to create a project using Makey Makey and Scratch. I wanted them to see that they are limited only by their imagination. One on my administrators came to me looking for ways to make exit tickets more engaging and relevant. With student input, we created our interactive exit ticket using Makey Makey and Scratch. It was a huge success, and students immediately tried to jump on the “aluminum foil switch” idea for their own projects.
Jeffco Generations Skills:
These are examples of using technology as a tool to develop Self Direction and Personal Responsibility as well as Communication skills from Jeffco Generations. As an initial activity with Makey Makey, students were to research their favorite childhood song, find the sheet music, create a piano in Scratch, and use the controller from Makey Makey to recreate their song. The most amazing part of this activity is that students completed this project with very little guidance. Students relied on each other to figure out how to fix bugs in their program to make their music selection work.
How do I get access? - I am extremely fortunate to have 1:1 chromebooks in all of my Robotics classes, and nowadays there are hundreds of reputable websites that are available at no cost. Many of the hands on materials that I rely on have come from my own pocket, or were funded through the Donors Choose website. Any student can learn to code!
Funding is out there - After borrowing Makey Makey kits from Jeffco Ed Tech I decided that I had to have a set for my class to take our scratch lessons to the next level. Believe it or not, it was fairly simple to acquire the funds needed for a Makey Makey kit. Donors Choose and Google’s CS First are practically giving away money to teachers that complete a few simple activities with their class.
Skill Application Across Content Areas:
One of the favorite parts of my job is giving students an opportunity to show off what they have learned in Robotics/Coding and using those skills in other content areas. An example this year is a 6th grader who decided to retell the entire story of Maniac Magee using Scratch by taking her character on a journey through the story. It was amazing! This clearly demonstrates proficiency in computer science as well as a deep meaningful comprehension of a novel in literacy.
Below are just a few activities where application of the following Jeffco Generations Skills were imperative to complete the activity. As students completed these activities, they developed these Jeffco Generations Skills:
Sphero Bridge Build: Students were to demonstrate Critical and Creative Thinking along with Communication skills as they used the Engineer Design Process to research, design and build a bridge with drinking straws. Bridges needed to support the weight of a Sphero and span over 50 centimeters.
Friday Fly Day: During this activity, students were to research ramp design and create their own ramp to support the weight and acceleration of Sphero. This activity supports Collaboration and Leading by Influence.
Sphero Battle Tanks (captured with a 360 Camera): Students demonstrate Agility and Adaptability during their Sphero Battle Bots competition. Students used the Engineer Design Process to create “tanks” for their Spheros.
Merge Opportunities: During our introduction to 3D design, students were able to use Merge Cubes and AR/VR Goggles to check their 3D Prints. Instead of wasting printer filament, we are able to upload our designs to Object Loader and see if there are any flaws to our design. Students demonstrate Self Direction and Personal Responsibility as they create their own designs using Tinkercad, view their design in Augmented Reality, and print a clean final project.
In conclusion, I would urge all educators who are interested in integrating tech into the classroom to join Twitter. I have found so many creative educators on Twitter that share an endless number of incredible projects or ideas. Feel free to follow me @MrChurch (shameless plug) and make some connections with teachers all over the world that are passionate about integrating technology into their classrooms.
Define the Problem:
Last year, I found myself in a bind when creating my schedule. Thomson was moving to a 90 minute weekly PLC for all grade levels, and I was tasked with covering students for half of that time. I stared at the daunting content colors in front of me, realizing I had much more scheduled time with students on a weekly basis than I had in the past. At first, I tried to fill the time with a variety of tasks, but they didn’t seem to engage the students. These tasks involved all students working on the same thing, at the same time, with the same technology.
Passion Projects seemed to be the answer, so I decided to try this type of learning out with my 4th-6th graders. As I started to put all the pieces into place, I began to think I was crazy. How was I going to be able to manage a whole grade level that was working on different topics, at different stages in their project, with different technology tools? There was only one way to find out, so I took a risk and went for it.
As with anything new there come successes and challenges. I would have to say that my biggest success was the student engagement. At first, when I told them what we were going to do I didn’t get quite the response I wanted. They were moaning and groaning about having to do another research project. As the year went on I saw a huge change in my students. I rarely had to redirect students because they got to choose what tool to use and the topic they were most passionate about. I also found it to be a great way for students to collaborate with each other. I allowed students to use the following tools to show their learning, but didn’t limit them to these:
My biggest challenge was supporting and giving feedback on all the different projects. When I implement passion projects again this year, I will be very intentional about when and how I give feedback. Check out these resources on giving feedback while facilitating Passion Projects or Genius Hour in the classroom:
One thing I would advise is to have a way to track where students are in their projects because once you get this started they work at different speeds and it is hard to keep up with all of them. Some ideas and tools for how to manage many different projects at once include:
My biggest takeaway from this whole process was that our students needed to be risk takers. So many students were afraid to push the button and try something new because they were afraid they were going to break something. It took many conversations with them about being risk takers for them to finally see that they could do it. As a result of this learning, instead of library orientation this year, I tasked the students with creating a book (Book Creator) or a short video (PowToons) that explains different technology and library expectations. Doing this task pushed them to be risk takers from the moment they walked into the library this year. I know that there will be some growing pains when we begin our passion projects again this year, but that is the BEAUTY of education; you never know if you can do it unless you try!!!
Want More Passion Project Info?
Would you like more resources on starting Passion Projects in the classroom? Check out these articles and books!
"Give the pupils something to do, not something to learn; and the doing is of such a nature as to demand thinking; learning naturally results." ~John Dewey.
Digital discussions have become regular practices in our everyday lives. From text messages and social media posts to blog and YouTube comment streams there are continued learning and sharing opportunities with global connections on a regular basis. Many of us are often hyper-active in daily digital discussions as we connect with friends, family, and world-wide audiences.
As we continue to implement the Jeffco Generations skills and Transform Tasks, digital dialogue and discussion opportunities present engaging opportunities to authentically develop skills and concepts beyond the basic acquisition of facts. Through participation in digital discussions with global audiences we are exposed to the challenges of content application, concept justification, and social understandings in our ever changing world.
The New York Times provides a number of incredible resources to educators and students for elevating digital discussion opportunities that engage learners in relevant and meaningful topics. Through The Learning Network, they began in 2014 with 200 Prompts for Argumentative Writing which grew to 650 Prompts for Argumentative Writing in 2016 and is now over 1000 Writing Prompts for Students in 2018. The prompts are broken up by topic areas such as Social Media and Smartphones, Gender Issues, Dating and Sex, Music, Literature and Art, Being a Teenager, School, Health and Nutrition, Science and Animals, Government and Leadership, Personal Character and Morality, and more. Under each topic is a list of questions that are linked to a short articles followed by more specific questions for students to consider and answer. The list of 650 prompts are also available via a handy PDF for easy access and sharing.
So how does this apply to our daily instruction as educators? Francis Bacon said, "Reading maketh a full man; conference a ready man; and writing an exact man". Reading, writing and discussion are a critical components of our everyday learning and growth processes. As educators we know high quality instruction in any content area or discipline contains regular opportunities for learners to engage in reading, writing, and discussion to further develop critical and creative thinking skills.
Using the resources above, learners can be given a prompt and the associated article to read. Following the reading, learners can engage in a short writing activity to gather thoughts and develop ideas. Learners can then share their thoughts with others and ideas to seek feedback for further development and discussion. Some ideas might include:
Reading, writing and dialogue can and should take place in all disciplines, not just literacy. For example, math teachers can leverage prompts like #327 which centers around a distribution graph of how many A's schools hand out or #289 "Are You Afraid of Math?" and #290 "Do We Need A Better Way To Teach Math?". Science teachers can leverage the wide variety of prompts in Science & Health (1,066-1,146) involving Science and The Environment, Animals and Pets, or Exercise and Health. Art teachers have a vast array to choose from in Arts and Entertainment (75-248). Whichever discipline you teach, there can be resources for you to leverage to support students with engaging in reading, writing, and dialogue.
How will you leverage digital discussions as a way to Transform the Task and support learners with developing the Jeffco Generations skills? The Jeffco Ed Tech team is available to support you in thinking through ways you can leverage reading, writing and discussion with students in your instruction. We would also love to hear from you around how you are already leveraging digital discussions or have done so in the past. We learn a great deal from examples and experience so we invite you to share with us as we continue to grow together.
House and shark tank
Project-Based Learning (PBL) has been around for a while. I’ve read in a couple of different sources that it began in the medical field as a way to authentically prepare doctors to practice medicine. Professors would give students a scenario of a patient and they had to use existing knowledge, as well as research, to help that patient. It got me thinking about the show, House. Every episode is basically a PBL in the way the team works together to gather information and move forward in diagnosing the patient. Shark Tank is another example of TV shows gone PBL--or PBL gone TV shows--because the entrepreneurs have learned skills and knowledge through launching their business and presenting to the sharks. Maybe the allure of copying what's on TV is why PBL is gaining so much traction in education. No, I don’t really think that. I think the promise of authentic learning experiences, engagement, and development of future-ready skills entices teachers to explore using PBL in their classrooms.
The gist of PBL is that students learn through the project that is led by a driving question. Usually, teachers include community members, either in person or digitally, to make connections to the real world.
Although PBL is gaining traction, there are some arguments of critics to ponder when deciding if PBL is right for your classroom or school. One of the arguments is PBL lacks rigor and focuses too much on “soft skills.” Similar to technology integration, instruction doesn’t magically become better because you put a device in a student’s hand; PBL doesn’t automatically equal rigor and strong instruction. However, it can equal that when pedagogy and curriculum are the drivers. Jeffco has a planning template that combines what we know about the Gold Standard PBL and Jeffco Curriculum.
Jeffco's pbl planning template
This post is not about explaining what PBL is, but I would encourage you to check out Buck Institute for Education (BIE) for resources for implementing PBL. Jeffco also has a planning template that has BIE resources embedded to make it easier to explore as you plan. The document helps teachers think through the Jeffco curriculum and use project based learning as the vehicle to create student learning experiences that are authentic and rigorous.
Technology integration and Pbl
Two major premises of project based learning is inquiry for a student-led learning experience and authenticity in how they are applying their learning. Technology plays into both of those goals. Using technology meaningfully in the lesson/project design allows for students to be the drivers and teachers to give real time feedback along the way. Technology gives students the opportunity to be engaged citizens by connecting their learning to authentic problems or projects in their communities and beyond. Last, technology integrated into project based learning gives students many opportunities to learn the skills of computer and internet use in contextualized experiences. The combination of technology integration and project based learning can be very powerful in preparing your learners to be future ready. Check out Jeffco’s PBL Planning Document to learn and get started on planning a PBL!
How do you integrate technology into an author visit? Take the author on a trip to his own setting. Fifth graders at West Woods Elementary not only met author Roland Smith but invited him to climb Mt. Everest with them. Students in Ms. Bachman's class were reading "Peak", one of Smith's many novels when the author himself came for an assembly to talk about the writing process. Armed with Google Cardboards and the Expeditions app, fifth graders were able to take a tour of Mt. Everest through virtual reality as the author narrated. Students were amazed at the details and facts Mr. Smith shared with them about Mt. Everest as he was looking through the Google Cardboard. They asked him several follow-up questions about how he acquires so much information and the research that goes into his writing process.
Later in class, students participated in a full expedition to Everest with Digital Teacher Librarian, Kristen McCann. "Watching students engage in their learning and the connections that students were able to make to the text because of the experience was phenomenal," stated Kristen.
EDPuzzle is one of our favorite tools to ensure students are learning from video content and not simply skipping through the material without doing any thinking. To get students to interact with the content, you can add voice or text comments; create multiple choice questions to make them predict possible outcomes, or short answer questions for students to summarize their learning on the topic. Questions are inserted along the video timeline and, with a check box, you can ensure students answer the questions before they proceed.
Searching for educational content within EDPuzzle is simple and intuitive; or you can upload your own videos. Students join your online class using an access code, and then you can track their progress through your video lessons.