No doubt you have grown familiar with the concept of screencasting: Creating a recording of your screen or face (or both!) for demonstration and communication purposes. Below is a quick list of best practices and considerations for creating engaging videos for your students, staff or the community! While Screencastify is the premium screencasting tool for Jeffco Public Schools, the hints below are useful even if you’re using another application or web tool!
Actively Learn is one of the newest additions to the premium tools available to teachers and students in Jeffco! Teachers and students grades 5-12 have premium access to this robust interactive platform. Filled with carefully curated content including appropriate articles and readings (even some videos!), thoughtful standards-aligned questions in a highly customizable environment with numerous accessibility tools, Actively Learn makes finding, personalizing and assigning readings a snap. Here’s a quick video overviewing what Actively Learn is capable of bringing to your students.
Logging in to Actively Learn for the first time is a little different than other Jeffco Digital Tools. Find the tech tip here!
Or watch this quick YouTube video overviewing the process.
NOTE: In the future, you’ll be able to simply sign in with Google.
Students will always sign in with Google; no need to do anything different the first time for them!
To learn more about how to create classes, customize and assign content, and grade assignments, take a look at this brand new eBook from the EdTech department: Introduction to Actively Learn - Asynchronous Learning.
Jeffco’s EdTech department has also made an Actively Learn YouTube playlist with tutorials for many of the basic functions of Actively Learn. (See below!)
Actively Learn also has a very robust Help Center to answer your questions on the fly!
Don’t forget about the EdTech Office Hours for teachers! We are available 7am-4pm Monday-Friday to help with your Actively Learn and other digital tool questions. Find the link for Office Hours and other EdTech resources here!
This year's summer reading contest was different than any other summer reading program Jefferson County Public Library has ever created. The program was completed 100% virtually and expanded to include activity tracks for writing, thinking, doing and playing. The theme was Imagine Your Story which allowed participants to choose their own quests to follow all summer long. In the past, most of the record keeping was done by paper, however this year tracking was done through a digital platform which allowed JCPL a safer way track participation.
The virtual format provided many different types of activities that allowed students to participate easily from their homes. There were storytimes, coding camps, crafternoons and mental fitness programs to name a few. The JCPL staff also created lists of books they recommend. One of those lists encouraged spending time outside by pairing local trails with related books. One could pop in some headphones and learn about bears while hiking on a local trail. Overall, there were over 318,998 different literacy based activities to chose from to complete your quest.
Another favorite part of the contest was earning funds for Foothills Animal Shelter. Just by signing up participants were working towards helping care for animals at the Shelter. By the end of the contest they had earned over $300 for the shelter.
And now for The winners...
The JCPL Summer Reading Contest was extended an extra month to coincide with the start of school and officially concluded on August 31st. The first place schools were: Kyffin Elementary - Preschool, Devinny Elementary, Oberon Middle School, Wheat Ridge High School and Excel Academy. Each school will be receiving a trophy and each of their libraries will be receiving a check for $800. Just like everything else this year the actual award ceremony will also be different. JCPL will be creating and sharing pre-recorded celebrations for the winners. If you participated in Summer Reading, be sure to connect with your local library to pick up your prizes and complete the wrap up survey, if you have not already done so.
Like past years, this year was a big success for JCPL and all the Jeffco Schools participants. Thanks JCPL for giving our students an opportunity to imagine their own story in a world of uncertainty. As summer ends and we move into winter we can only dream about what next summer has in store for us.
“Change will come our way. We can go through it or we can grow through it. We grow when we seek out solutions rather than let obstacles hinder us.” - George Curous, Innovator's Mindset.
School Libraries in 2020
School libraries are often considered the hub or heart of the school community. Frequently, their goal centers around the ability to provide the essential resources that empower students to become lifelong learners, with an avid love of reading.
When you picture a school library typically it is the stillness and quiet of books and print resources that first come to mind, but in 2020 the school library is so much more. Today’s library continues to embrace and promote reading at its core, but also promotes creativity, communication, collaboration, and innovation through a multitude of ever adapting activities including programming and Computer Science, STEM and Makerspace, Book Clubs, and Geek Squads. Technology integration is a part of the fabric in the libraries of today. In March of 2019 the demand for access to digital resources changed. As we have long anticipated, technology has found it’s space as an essential resource in education next to paper, pencil and textbooks. It is not the only tool but it is an essential tool in the 21st century.
Last school year alone, elementary students checked out over 89,000 ebooks provided through this partnership. Today, the culmination of efforts can be seen, as we are now able to extend this opportunity to the remaining schools that use our Follett Destiny Discover Library system. It is a true collaboration and combination of efforts between Jefferson County Public Library, Jeffco schools, Baker & Taylor (Axis 360 Community Share) and our Follett Destiny Library system colleagues that have made this possible.
Students and staff are able to access the curated collections that align with our library guidelines, seamlessly by logging into their school’s Destiny Discover account with their individual credentials. Students are limited to borrowing ten ebooks or audiobooks at a time and titles are automatically returned to the eshelf, without any worry about due dates or lost books. Because the books are accessed through the Follett Destiny platform there are a variety of digital annotation tools provided. Not only can students highlight text, take notes, and search for keywords or phrases, students may also have the text read to them (depending on publisher permissions). Direct links to titles can be added to any learning management system including Google Classroom, Seesaw, and Schoology.
And Finally, the How...
To learn more about how to access these digital resources, view the presentation and videos linked below and on our Ed Tech Youtube channel under the playlist for Follett Destiny Discover. If you have questions or wonder about how to use this resource in your classroom please reach out to your schools’ Digital Teacher Librarian. Watch for more titles to be added to the collection as the year progresses!
View the informational presentation and videos here.
Nearly any content area unit at any grade level involves learning important academic vocabulary to help students understand and articulate their knowledge in a manner that shows their newfound comprehension. Vocabulary comprehension is a critical skill when it comes to demonstrating understanding on the CMAS assessment, as well. Students are not able to comprehend vocabulary without picturing, and technology is able to engage support students in that task.
Pear Deck’s Flashcard Factory is a little-known feature that helps engage students in this work in a new, game-based way! Pear Deck explains, “In the Flashcard Factory, students work together to create the best example sentences and illustrations for your vocabulary terms. At the end of the game, you can review and choose the final flashcard set as a group. Finally, print the final set or export it to Gimkit for free. Students can play review games with their cards at home, and all of the fun examples they created will help them remember and better understand the terms.”
Getting started with Flashcard factory
Step 1 - Create a vocabulary list
Go to peardeck.com and log in as a teacher (use your jeffcoschools.us email address!) to open your Pear Deck Home. Please note: You must use a Google account to play the Flashcard Factory game at this time! When you reach Pear Deck Home, click Start a Vocab List:
Step Two: Add Vocabulary Terms to your List
Teachers can find a Vocabulary List by Subject, paste in their own list, or type in terms. Merriam-Webster is on call to help you fill in definitions as you go. You get to choose whether or not to provide students a definition. Learn more about creating a list.
Step Three: Play the Flashcard Factory Game
When you're ready to begin, click the blue Play Flashcard Factory button (see the image above). Pear Deck displays instructions on your screen (the Projector View) telling students how to join the game. Just like they enter a Slides Session, students need to go to joinpd.com, log in with their Google Account, then enter the code to join.
Students' names will appear on the teacher’s screen as they join. Students are automatically assigned a partner to create example sentences and illustrations for the new terms during the game. Once they have joined the session, teachers will click Clock in to enter the Production Phase. Students can then start creating their cards. As a class, students can review the cards on the Projector View and choose the best examples to be included in the final Flashcard Set. Learn more about how the game is played.
Step Four: Choose the final Flashcard Set
When you are ready for students to stop working in the Production Phase, and you want to decide which cards to send to the final set, go to Quality Control.
In Quality Control, you can approve cards for the final set (or dismiss them). The students can get in on the fun here as well!
After completing the Quality Control phase, click on the Shipping Phase button.
Step Five: Export, Print, and Review
In the Shipping Phase, click on Print or Export Set.
A new window opens. Click on Print Flashcard Set or Export to Gimkit.
If you choose Print, the Print menu opens. If a Flashcard does not have a definition, example, or image, we provide space for students to fill in their own copy or image after printing.
You can also play fun study games on products like Gimkit!
We hope you find a way to utilize this secret gem of a game/instructional tool soon!
As always, if you have questions, please contact your EdTech Specialist to get started.
This blog post is by Tracy Peronard, a math teacher at Dakota Ridge High School. She has had a fascinating career track and shares some amazing insights into how Book Creator can be used for creative instruction and to set examples for students when using Jeffco Digital Tools.
Tracy has been teaching in Jeffco for nine years, eight of which have been at Dakota Ridge. She is from Atlanta, GA. and has a BS in Management from Georgia Tech. Tracy also completed a post-baccalaureate program at Georgia State University in Secondary Mathematics Education and is working to finish her Masters in Mathematics in the fall. Tracy and her husband moved to Littleton, CO. in 1998 where she was a stay at home mom for the first few years. In 2001, she went to work for the Lakewood Police Department as an Investigative Technician. She then left the LPD in 2010 and returned to the classroom. Her son graduated from Dakota Ridge in 2011 and her daughter graduated from Lakewood High School in 2014. She likes to run, play soccer, and go to the gym.
Tracy currently teaches trigonometry and Integrated Math 3. The Math 3 class is comprised entirely of juniors who are working on a math Capstone Project to fulfill the new graduation requirement. Tracy uses technology almost everyday in her math classroom. Thank you Tracy for sharing your expertise with us!
Dakota Ridge High School went 1:1 three years ago. I was excited that my students would each have a device of their own. I dove head first into the technology pool. Despite a lot of groaning from my geometry students, I had them use Geogebra for many tasks that once had been paper and pencil lessons and activities. By the end of the first six weeks, most students were able to successfully use the technology that I presented to them. Through Google Classroom, I provided links to various resources for my students. Since Chromebooks were new for both myself and my students, there were some bumps along the way. My students let me know what was good and more importantly what was bad.
This school year, I started teaching Trigonometry. The school has a set of books that the students can use in the classroom but the students cannot take the textbooks home. I saw students taking pictures of problem sets from the book. They did not take pictures of any of the examples, definitions, or formulas. I also noticed that students rarely used the textbook if they had access to the material electronically.
Nick Steinmetz (Jeffco Ed Tech Specialist) and our DTL Robin Luster, did professional development training at the start of this school year that included a brief overview of the new digital tools that were available throughout Jeffco. Book Creator was one of those tools. Initially, I was not interested. Nick used the example of English teachers using Book Creator; and I thought how fun it would be to have my math students write pages of a math book. From that "aha" moment came a spark. What if I wrote a book for my students?
Trigonometry is a one semester class. The first unit covers some topics that I taught my Honors Geometry students. I knew that I had some electronic resources that I wanted to share with my students; so I decided that I would write a book for this first unit. I worried that the book might flop, but I had not invested a lot of time writing a book covering only one unit. I decided not to start Unit 2 until I had feedback from the students.
The best part about writing an eBook is that you can include links to Geogebra activities, Khan Academy practice problems, and my own videos showing how to do select problems. The other advantage to putting all the resources into a book was that students did not have to search Google Classroom to find one old video or link. I watched a YouTube video to learn more about how to use Book Creator, then I started writing.
This is a snapshot from the Unit 1 book. It has a link to a Geogebra activity and an example video about Coterminal Angles.
Like all new tools, there was a learning curve. I clicked on every button to see what would happen. Sometimes, I discovered things by accident. The first few pages were slow, but by the time I had written the material for the first lesson, I felt fairly competent. I was hooked. I worked on the book on and off for a few days before school started. Once it was complete, I was proud of myself.
It did not matter how enamored I was of the Trigonometry Unit 1 book, because the true test was whether or not the students found value in it. I put a link to the book on Google Classroom and told the students that it was there. Not only did the book contain the Google Slides presentation that I would use in class but it had so much more, including homework for each lesson. Below is the Google Classroom post I showed my students when I introduced them to the book.
When it was time for the first test, the book became a valued resource to some of the students. I knew that some students would not use it, but my hope was that a few students would. Much to my delight, I had students ask if I was going to write a book for the next unit. That was all I wanted to hear. You can see the Unit 1 book here.
Since the first book, I have written one for each unit of Trigonometry and they have been easy to revise. The students like the interactivity of the book and students who want to work ahead now have a resource available so they can be self-paced. I use the same language when I talk in class as what is written. The two biggest sells for writing an eBook are that I am not trying to fit my way of teaching to a textbook that is 20 years old; and that I am presenting material to my students in a format that is tailored to their way of learning.
WeVideo is one of the core digital tools for staff and students in Jeffco this year. As a result, students and staff have access to a wide range of opportunities to engage in deeper learning activities that personalize and authenticate learning through film and multimedia. Getting started with WeVideo is fairly straight forward and there are plenty of resources such as the WeVideo MMTS to help you get started. (Click on the image below to open the MMTS and start exploring.) However, getting started with using film creation and WeVideo for authentic tasks can be a little more challenging. Here we hope to provide a few ideas and inspirations to help you get started.
Capturing and creating videos as part of instruction can seem daunting at first however, it's doesn't need to be a complicated process. One approach is to begin with photo stories. Challenging students to capture or collect photos that tell a specific story and compiling those photos together with a narrative or background music allows us to practice compiling stories and using video editing tools. Photo stories can be about academic content such as a historical time period, scientific or mathematical processes, or about how to maintain a healthy lifestyle. They can also be about personal things such as our daily journey to school or our family history. Everyone has different perspectives so our photo stories can be shared to deepen the learning and understandings.
One of the biggest challenges to using technology in classrooms is to ensure it is not a distraction from the larger goals of learning and content mastery. A great way to begin addressing these challenges is to empower students to lead their own learning. As students gain foundational understandings of content, they can be challenged with application of the content and creating products to share their learning and additional understandings. For example in mathematics, we often ask students to memorize key facts and processes but seldom challenge them with application and sharing of the learning. We can empower students to lead their learning by asking them to look for examples in their lives where they can apply the content they're learning and capture those applications to tell their stories. With this challenge, students gain deeper understandings of why content is needed and ways in which it fits into their worlds. Students can then share their creative stories of content application with each other, another class, or students at another school, which leads to deeper learning of the content.
One of the essential skills across many content areas involves the ability to effectively conduct research and compile our findings so we can form argumentative or persuasive claims. As humans, we regularly find ourselves in situations where multiple views are represented and the need to understand and respond respectfully to others is a foundational aspect of any democracy. As students conduct research and capture evidence that supports their claims, they can put together short films with photos or video clips to support their stance. When sharing with each other, students have access to practice listening and summarizing skills that lead can lead to civic and global engagement or the continued development of communication skills necessary to succeed in settings beyond the classroom.
Teachers are experts at creating links between outcomes and learning which drives us all to the continuous search for new ideas and strategies. Here are a few tips to consider as you begin to design learning opportunities involving film and multimedia:
Back in July, Teach Thought published a short piece on 6 Powerful Strategies for Deeper Learning in Your Classroom by Dr. Monica Martinez who is one of the leading experts on deeper learning. These 6 strategies are a great way to get students engaged in learning that involves their passions and interests. Film creation can be used in a variety of ways to implement and achieve all 6 strategies. As students are challenged to create films demonstrating their knowledge and understandings, they are provided additional opportunities to share their learning. Not every film needs to be publicly shared, there might be some short films that are simple reflections allowing us to go back and revisit some of the learnings we gained. Think of them more as selfie videos that are for the purpose of journaling or compiling a personal narrative. Ultimately, remembering the last strategy of "Making Technology the Servant, Not the Master" will help us leverage the power of film in more ways. As we use technology to capture and tell stories rather than consume them, we will be the masters of the digital tools we use and the time in front of a screen will have far greater purpose and outcomes.
Looking for more ideas on how to use film in your instruction? The WeVideo blog is a great place to find ideas and examples.
Digital annotations are not new to the realms of technology and education. Digital annotation tools continue to be available and ever changing. The power of digital annotations rests with the user and their abilities to capture their thinking, as well as, share it with others. In K-12 classrooms, digital annotations can be a great tool that empowers learners to begin capturing their thoughts and ideas leading to artifacts of learning which demonstrate understandings. Digital annotations can also be a great source for digital/e-portfolios allowing learners to reflect on their growth and development.
Why use digital Annotations?
Why should digital annotations be a part of every classroom and learning environment? Reading, writing, speaking, and listening are all fundamental components of learning which lead to critical thinking and digital annotations have the ability to cover all four areas. Digital annotations empower us as learners to engage with text, capture our thoughts, share with others, and gain insights from others thinking. Writing is a great way to process our thinking and allows us to begin identifying the process to where our thinking is going. When we digitally annotate and begin to share those annotations in collaborative spaces, our annotations become the center of collaborative dialogue and learning in which we grow collectively. When we begin to learn about annotating for learning, collaborative spaces for sharing and engaging in digital discussion opens doors to understand annotation strategies and processes from other learners with more annotation experience.
Getting started with Digital Annotations
Where and how to begin using digital annotation tools can be daunting and intimidating however, there are a few simple tools that can empower us as learners to get started on the journey. The comment feature in Google is one of the simplest ways to get started. The feature is available on Google Docs, Slides, Sheets, Drawings and a few other tools in the G-Suite. It is even now available on any file housed in Google Drive. Comments can be added to PDF's, images, MS Word documents and more when stored in Google Drive. A simple highlight of targeted text or information allows a user to capture thinking and share thoughts collaboratively.
If you're looking for a more robust tool with increased options, Kami is a great selection. Kami has paid versions with additional features however, the free version has plenty of options that are perfect for learners to get started annotating digitally. Highlighting, underlining, and strikethroughs (in a variety of colors) are all available at no charge. Additional features include adding text, comments, and drawing shapes. Under a 14-day free trial when you begin your account you'll have access to drawing, text to speech and a few other advanced options to try them out. Collaborative annotations with Kami are a breeze and users can save their annotated files in Google Drive if need be. It also works well with Google Classroom.
Digital annotations can occur on web-based material as well. Hypothes.is is a great option to consider for annotating web sites. Hypothes.is is entirely free to all users for all features. The tool was originally created for medical professionals who were collaborating around medical journal readings to increase learning and growth. Hypothes.is requires a login which is fairly simple and free to set up. Users can highlight information on websites and even add annotations (notes) which appear in a side bar. Annotations can be public, private, or in collaborative groups. Tagging annotations is offered as an advanced feature at no charge as well for users to quickly access collaborative discussions or topics. Annotations appear to users when visiting websites while the Hypothes.is extension is enabled.
Digital annotations can be highly beneficial to us as educators along with our students. Collaboration is now easier than ever with access to new technologies and the tools shared above work just as well for adults as they do for kids. Curating and sharing resources saves us all time and energy and digital annotations can be a quick way for us to collaborate across schools, districts, states, and more. How are you thinking about using digital annotations whether for your professional practice or during instruction with students? We'd love to hear your thoughts using the comment section of this post and look forward to learning more about how you are transforming tasks through digital annotations.
BY GUEST BLOGGER Christopher Brannon Church
Brannon Church is a technology teacher at Carmody Middle School. He has been a teacher in Jeffco for 19 Years. For the first 18 years, Mr. Church taught 6th Grade and this year has joined the Carmody team as their Robotics Teacher. Here he shares how he is making impacts in student lives through the development of Jeffco Generations. Mr. Church provides some great examples of how students learn with technology and ways teachers can access resources to begin integrating technology that engages students in creative learning opportunities.
I have always felt the need to incorporate technology into my day. I realized early in my career that very few things can improve student engagement like introducing a new tool or program. However, this usually only works if the teacher is as excited to explore new opportunities with their students. Fortunately, opportunities are much easier to come by nowadays because of the availability of chromebooks and free software. 95% of the curriculum we are exploring at our middle school comes from free programs that coexist with student Google logins. The Jeffco Ed Tech team is extremely supportive, and has equipment/resources for teachers to borrow to show their administration how important purposeful play can be in learning.
With all the free resources out there that appeal to the STEAM driven teacher, there is no excuse for not trying to implement computer science into some aspect of their day. Most educational apps use the Google Identity Platform which eliminates the burden of student login problems. I feel that Jeffco is headed in the right direction when it comes to preparing students for a successful future.
Demonstrating how to use Makey Makey & Scratch:
An Exit Ticket Using Makey Makey. Students were given the opportunity to create a project using Makey Makey and Scratch. I wanted them to see that they are limited only by their imagination. One on my administrators came to me looking for ways to make exit tickets more engaging and relevant. With student input, we created our interactive exit ticket using Makey Makey and Scratch. It was a huge success, and students immediately tried to jump on the “aluminum foil switch” idea for their own projects.
Jeffco Generations Skills:
These are examples of using technology as a tool to develop Self Direction and Personal Responsibility as well as Communication skills from Jeffco Generations. As an initial activity with Makey Makey, students were to research their favorite childhood song, find the sheet music, create a piano in Scratch, and use the controller from Makey Makey to recreate their song. The most amazing part of this activity is that students completed this project with very little guidance. Students relied on each other to figure out how to fix bugs in their program to make their music selection work.
How do I get access? - I am extremely fortunate to have 1:1 chromebooks in all of my Robotics classes, and nowadays there are hundreds of reputable websites that are available at no cost. Many of the hands on materials that I rely on have come from my own pocket, or were funded through the Donors Choose website. Any student can learn to code!
Funding is out there - After borrowing Makey Makey kits from Jeffco Ed Tech I decided that I had to have a set for my class to take our scratch lessons to the next level. Believe it or not, it was fairly simple to acquire the funds needed for a Makey Makey kit. Donors Choose and Google’s CS First are practically giving away money to teachers that complete a few simple activities with their class.
Skill Application Across Content Areas:
One of the favorite parts of my job is giving students an opportunity to show off what they have learned in Robotics/Coding and using those skills in other content areas. An example this year is a 6th grader who decided to retell the entire story of Maniac Magee using Scratch by taking her character on a journey through the story. It was amazing! This clearly demonstrates proficiency in computer science as well as a deep meaningful comprehension of a novel in literacy.
Below are just a few activities where application of the following Jeffco Generations Skills were imperative to complete the activity. As students completed these activities, they developed these Jeffco Generations Skills:
Sphero Bridge Build: Students were to demonstrate Critical and Creative Thinking along with Communication skills as they used the Engineer Design Process to research, design and build a bridge with drinking straws. Bridges needed to support the weight of a Sphero and span over 50 centimeters.
Friday Fly Day: During this activity, students were to research ramp design and create their own ramp to support the weight and acceleration of Sphero. This activity supports Collaboration and Leading by Influence.
Sphero Battle Tanks (captured with a 360 Camera): Students demonstrate Agility and Adaptability during their Sphero Battle Bots competition. Students used the Engineer Design Process to create “tanks” for their Spheros.
Merge Opportunities: During our introduction to 3D design, students were able to use Merge Cubes and AR/VR Goggles to check their 3D Prints. Instead of wasting printer filament, we are able to upload our designs to Object Loader and see if there are any flaws to our design. Students demonstrate Self Direction and Personal Responsibility as they create their own designs using Tinkercad, view their design in Augmented Reality, and print a clean final project.
In conclusion, I would urge all educators who are interested in integrating tech into the classroom to join Twitter. I have found so many creative educators on Twitter that share an endless number of incredible projects or ideas. Feel free to follow me @MrChurch (shameless plug) and make some connections with teachers all over the world that are passionate about integrating technology into their classrooms.
Define the Problem:
Last year, I found myself in a bind when creating my schedule. Thomson was moving to a 90 minute weekly PLC for all grade levels, and I was tasked with covering students for half of that time. I stared at the daunting content colors in front of me, realizing I had much more scheduled time with students on a weekly basis than I had in the past. At first, I tried to fill the time with a variety of tasks, but they didn’t seem to engage the students. These tasks involved all students working on the same thing, at the same time, with the same technology.
Passion Projects seemed to be the answer, so I decided to try this type of learning out with my 4th-6th graders. As I started to put all the pieces into place, I began to think I was crazy. How was I going to be able to manage a whole grade level that was working on different topics, at different stages in their project, with different technology tools? There was only one way to find out, so I took a risk and went for it.
As with anything new there come successes and challenges. I would have to say that my biggest success was the student engagement. At first, when I told them what we were going to do I didn’t get quite the response I wanted. They were moaning and groaning about having to do another research project. As the year went on I saw a huge change in my students. I rarely had to redirect students because they got to choose what tool to use and the topic they were most passionate about. I also found it to be a great way for students to collaborate with each other. I allowed students to use the following tools to show their learning, but didn’t limit them to these:
My biggest challenge was supporting and giving feedback on all the different projects. When I implement passion projects again this year, I will be very intentional about when and how I give feedback. Check out these resources on giving feedback while facilitating Passion Projects or Genius Hour in the classroom:
One thing I would advise is to have a way to track where students are in their projects because once you get this started they work at different speeds and it is hard to keep up with all of them. Some ideas and tools for how to manage many different projects at once include:
My biggest takeaway from this whole process was that our students needed to be risk takers. So many students were afraid to push the button and try something new because they were afraid they were going to break something. It took many conversations with them about being risk takers for them to finally see that they could do it. As a result of this learning, instead of library orientation this year, I tasked the students with creating a book (Book Creator) or a short video (PowToons) that explains different technology and library expectations. Doing this task pushed them to be risk takers from the moment they walked into the library this year. I know that there will be some growing pains when we begin our passion projects again this year, but that is the BEAUTY of education; you never know if you can do it unless you try!!!
Want More Passion Project Info?
Would you like more resources on starting Passion Projects in the classroom? Check out these articles and books!