Every day, we see students struggle with how to
mindfully manage the potential and power of their digital devices.
With our TechforEd initiative, and other 1:1 school programs, it’s become obvious that students need time to examine the consequences of their online activity. Here are some reasons why educators should take the lead in promoting digital citizenship curriculum inside their classroom and some helpful resources for how to implement.
The number one concern we hear from teachers across our district is related to inappropriate use of technology by students in the classroom. With our TechforEd initiative, we knew we would need to provide instruction and guidance for staff and students around this topic. Jeffco’s Digital Citizenship scope and sequence and associated supports are built on Common Sense Media’s research based curriculum. This school year, resources are released monthly to schools and include lessons, activities, reading materials and family communication. If you are new to Digital Citizenship, these free resources are a great way to engage your students.
2. Incessant multitasking
If we want students to thrive in the digital world, they must be taught and have time to practice sustained attention. This is not a new practice, but urgent in the current environment. In the classroom, we can (and should) offer students incentives to engage in undistracted learning on their devices.
1. Time their engagement
ex: if students are on task for __ minutes, they get 2 minutes of YouTube
2. Create more engaging digital tasks.
ex: Create slideshows in Pear Deck, allowing for digital interaction with the content
3. Give students choice in how they show they learning.
ex: a typed essay, a Google site, a WeVideo, a podcast using Soundtrap, a digital poster using Google Drawings or Boardbuilder in Discovery Education
Educators tend to have two major assumptions. First, we assume that as digital natives, there is no need for teaching students how to use technology. Second, technology comes in many forms and we tend to lump it all together. In reality, the quality of the tools and devices matters. Remember creation vs. consumption. Engaging with an educational app (like Book Creator) for one hour per day is far more valuable than something that provides entertainment.
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